@startuml
sprite $present_to_all [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB2000
002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00
00FFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEFFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000007700000000000000000FFFF00
00FFFF00000000000000007FF70000000000000000FFFF00
00FFFF0000000000000007FFFF7000000000000000FFFF00
00FFFF000000000000007FFFFFF700000000000000FFFF00
00FFFF00000000000007FFFFFFFF70000000000000FFFF00
00FFFF0000000000007FFFFFFFFFF7000000000000FFFF00
00FFFF000000000007FFFFFFFFFFFF700000000000FFFF00
00FFFF00000000007FFFFFFFFFFFFFF70000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF00000000000000FFFFFFFF00000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEFFFF00
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00
002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
0002AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA2000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_PRESENT_TO_ALL(_alias) ENTITY(rectangle,black,present_to_all,_alias,MATERIAL PRESENT_TO_ALL)
!define MATERIAL_PRESENT_TO_ALL(_alias, _label) ENTITY(rectangle,black,present_to_all,_label, _alias,MATERIAL PRESENT_TO_ALL)
!define MATERIAL_PRESENT_TO_ALL(_alias, _label, _shape) ENTITY(_shape,black,present_to_all,_label, _alias,MATERIAL PRESENT_TO_ALL)
!define MATERIAL_PRESENT_TO_ALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,present_to_all,_label, _alias,MATERIAL PRESENT_TO_ALL)
skinparam folderBackgroundColor<<MATERIAL PRESENT_TO_ALL>> White
@enduml